Our mission

Every narrative is great.

One canvas

The SSHOW editor — scenes, objects, and motion on one canvas.
Design, motion, and interaction — all on a single canvas, at the same time.

Where stories used to sit

Stories have stayed inside slides for too long.

There was always more we wanted to hold in a single scene. Had design, motion, and conversation shared one place, a story would have had nothing to set down before it reached the screen.

  • Change the OS or platform, and fonts and styles break.
  • Layouts break when the screen changes.
  • The same design rarely holds across devices.
  • And above all, the story only ever flowed one way.

A new question

What if a presentation flowed like a film and responded to the audience?

A story shouldn't be a string of disconnected slides — it should carry on, naturally.

So,

one tool to shape your story's flow.

SSHOW

Three things

To tell a story like this, three things had to be true.

  1. 01

    Design

    A canvas where vector and raster live together. Type, color, and light feel inevitable — never assembled.

  2. 02

    Motion

    Stillness comes alive. Every entrance, every flow, every pause feels as natural as film — moving people before a single word does.

  3. 03

    Interaction

    A living conversation. The audience answers, the story responds. One stage, every voice.

See what it can do

Not click by click — one continuous flow.

SSHOW replaces page-by-page slides with a single, continuous canvas. Time becomes part of the design.

Zoom in for detail Zoom out for meaning

Off the flat page

Your story doesn't stay on the slide.

Grab the four corners and any layer turns in space — a poster on a wall, type that leans with the light, a whole scene set into the world. One warp, and the image and the words bend together, because in SSHOW they live on the same surface.

Scene 04

Flat on the page. Standing in the world.

Living effects

The canvas comes alive.

Aurora, ink, fire — living GPU materials that flow on their own, right inside any shape. Drop one into a scene and the moment starts to breathe; let it run across the cut and one scene melts into the next.

Aurora — a curtain of light drifting across the night. Ink — a drop spreading along the grain. Fire — a living flame climbing upward. Lens Flare — streaks of light sweeping across the frame.

Four living materials

Tap a name — the real SSHOW engine draws it right here.

Pick a material, tune it, and it animates inside any shape on your canvas.

Down to the last point

We didn't stop at the layout. We went all the way down.

Pull a curve by its handle point by point, or paint, select, and grade the pixels — the finishing happens in the very same window. These are the actual studio screens.

The SSHOW studio editing a vector path — a bézier curve with its anchor points, control handles, and the live path data.

A true vector pen — bézier anchors with live control handles. Shape every curve down to the point. A full image studio — brush, clone stamp, selection, and real adjustments: exposure, curves, levels, and more.

How it holds together

Now — how all of it stays this smooth.

Everything you just saw runs on a render engine cut directly onto WebGL, WebGPU, and WebAssembly. Thousands of layers in a single frame; variables, sound, and live data on the same timeline.

  • 60fps Same rhythm on every device
  • WebGPU GPU-accelerated · WebGL fallback
  • 4K Resolution-free vector canvas
  • Layers · variables · sound
  • Magic morph

    Objects that share a name interpolate across scenes on their own — transitions stay continuous, never cut.

  • Variable binding

    Write {{name}} once to bind text or color to data. The value changes, the screen changes with it.

  • Six ways out

    .sshow · PDF · PPTX · HTML · video · SVG — the same screen, the same details, in every environment.

  • Fluid at 60fps

    Reverse a transition mid-flight and the inertia carries through. Motion never stutters, never drops the frame.

The motion running on this page is drawn by that same engine.

  • WebGL · WebGPU
  • 60 fps motion
  • Cross-platform
  • Variables · Live · Sound

Built for the hand

Easy-to-use tools are not easy to build.

Every action is a single key away. Every mistake is a click to undo. Every result is a link to share. Never breaking the storyteller's flow — that is what we spent the longest time on. The four below are only a part of it.

  • 01

    Keyboard-first

    Scenes, text, alignment, timeline — 100+ core actions, each one a single keystroke. The mouse is optional, never required.

  • 02

    One link, anywhere

    One link opens it on a phone or the big screen in the room, fonts and motion intact. Designs you already made come straight in from Figma.

  • 03

    Snap to what matters

    Smart guides catch the rhythm of your layout and snap at 0.5px precision — nothing rounded to a half-pixel, ever.

  • 04

    Crisp on mobile

    A resolution-free vector canvas with touch gestures and responsive layout built in. The story leads, never the device.

What we believe

Every narrative is great.

A talk, a lesson, a single portfolio page — each one is a narrative. Designers, animators, engineers — and teachers, founders, researchers, artists. Everyone should be able to tell theirs in its truest shape, without having to become a different profession first. A world where every narrative appears as great as it is — that is the world SSHOW is building.

One more thing

A presentation is only the beginning.

The same canvas designs posters, animates motion graphics, prototypes products, and even runs as an interactive game. One tool, every story.

  • Design
  • Motion graphics
  • Prototype
  • Live & interactive

Now, begin your narrative.

SSHOW is in beta. We're letting storytellers in, one by one — because your narrative is already great.