A new kind of presentation

Make a good story more easily, and deliver it better.

What happens on one screen

The SSHOW editor — scenes, objects, and motion on one canvas.
Design, motion, and interaction — all on a single canvas, at the same time.

The tools so far

Stories have stayed inside slides for too long.

Existing tools always made you choose. Design or motion. Simplicity or expressiveness. Your idea, or the software's limits. Stories lost a part of themselves before they ever reached the screen.

  • Fonts break from one OS to the next.
  • Layouts break when the screen changes.
  • On mobile, the file may never open.
  • And during the talk, the screen stalls.

A new question

What if a presentation flowed like a film and responded to the audience?

Not a stack of slides. A single continuous story that keeps moving and reacts to input.

Three foundations

To tell a story like this, three things had to be true.

  1. 01

    Design

    A canvas where vector and raster live together. Type, color, and light feel inevitable — never assembled.

  2. 02

    Motion

    Real animation. Easing, springs, and timeline control — the same craft that lives inside the phone in your pocket.

  3. 03

    Interaction

    A living conversation. The audience answers, the story responds. One stage, every voice.

So,

one tool, one flow.

SSHOW

Why all of this is possible

Smooth to move, consistent everywhere.

A render engine cut directly on WebGL, WebGPU, WebAssembly. Thousands of layers in a single frame; variables, sound, and live data flowing on a powerful engine.

  • 60fps Same rhythm on every device
  • WebGPU GPU-accelerated · WebGL fallback
  • 4K Resolution-free vector canvas
  • Layers · variables · sound

Every motion on this page, every interaction in the editor, every story a user tells — made possible by a powerful engine.

  • WebGL · WebGPU
  • 60 fps motion
  • Cross-platform
  • Variables · Live · Sound

Continuous, not sliced

Not click by click — a continuous flow.

SSHOW replaces page-by-page slides with a single, continuous canvas. Zoom in for detail. Zoom out for meaning. Time becomes part of the design.

Built for the hand

Easy-to-use tools are not easy to build.

Every action is a single key away. Every mistake is a click to undo. Every result is a link to share. Never breaking the storyteller's flow — that is what we spent the longest time on. And what you see here is only a fraction: behind the screen sit thousands upon thousands of small, invisible decisions.

  • 01

    Keyboard-first

    Scenes, text, alignment, timeline — 100+ core actions, each one a single keystroke. The mouse is optional, never required.

  • 02

    Anywhere, right where you left off

    Every change autosaves the moment you make it, with 50 steps of history alongside. Reopen on another device and pick up at the exact frame.

  • 03

    Snap to what matters

    Smart guides catch the rhythm of your layout and snap at 0.5px precision — nothing rounded to a half-pixel, ever.

  • 04

    Crisp on mobile

    A resolution-free vector canvas with touch gestures and responsive layout built in. The story leads, never the device.

Inside the engine

The small differences that make a screen feel different.

Details you don't notice shape the impression of the result. Our in-house engine handles, every day, things that are difficult to find in other tools.

  • 01

    Magic morph

    Between scenes, objects that share a name interpolate automatically. Transitions stay continuous, not cut.

  • 02

    Seven native filters

    Blur, glass, drop and inner shadow, outer glow, noise, backdrop blur — all composited live in GPU shaders.

  • 03

    4-corner perspective

    Drag the four corners of any image or video to fit a monitor, sign, or book cover inside the scene.

  • 04

    Variable binding

    Write {{name}} once and link text or color to data. When the value updates, the screen updates with it.

  • 05

    Six export paths

    .sshow · PDF · PPTX · HTML · video · SVG. The same screen and the same details in every environment.

  • 06

    Spring physics, 60 fps

    Change direction mid-transition and the inertia carries through. Motion stays continuous and holds 60 fps.

The vision

So everyone can share an idea in their own form.

Designers, animators, engineers — and teachers, founders, researchers, artists. Each one should be able to share an idea in its own form, without having to become a different profession first. That is the world SSHOW is building.

One more thing

And it isn't only a presentation tool.

The same canvas designs posters, animates motion graphics, prototypes products, and even runs as an interactive game. One tool, every story.

  • Design
  • Motion graphics
  • Prototype
  • Live & interactive

Begin your story.

SSHOW is in closed beta. We're letting storytellers in, one by one.