Share & present

Export & share Beta

Take your project out of SSHOW as a document, an image, a video, or the native editable file.

Beta

Export is in beta. It works today, but it's evolving fast — formats and the finer details of how things render may still change.

When you're ready to share, SSHOW exports to the formats people expect. Keep the editable .sshow file as your source of truth, and export a flat document, vector, or video whenever you need to hand something off.

Export formats

Choose the format that matches how your work will be used.

.sshow (native) The complete, editable project in one file. Your source of truth.
PDF A paged document — one page per scene. Ideal for handouts and print.
PowerPoint A .pptx deck with one slide per scene for editing in PowerPoint.
HTML A self-contained interactive page you can host or open in any browser.
Video Render your scenes and transitions to a video file for social or playback.
SVG Crisp, infinitely scalable vector graphics for logos and illustrations.

Format details

What each format keeps, approximates, or drops — so you can pick the right one and know what to expect.

.sshow (native)
The lossless original. Every scene, object, variable, font, motion curve, and effect is preserved exactly, so reopening it in SSHOW is identical to the moment you exported. This is the only format you can keep editing.
PDF
A flattened, paged document with one page per visible scene at your canvas size. Vectors stay sharp and text stays selectable where possible, but motion and interactivity are dropped — each page is a still frame. Very heavy effects like large blurs or glass are rasterized to keep the file portable.
PowerPoint
A .pptx deck with one slide per scene, editable in PowerPoint or Keynote. Shapes, text, and images are mapped to native PowerPoint objects where an equivalent exists; advanced fills, custom effects, and transitions that PowerPoint can't represent are approximated or baked into an image.
HTML
A self-contained interactive page that plays your transitions in the browser — the closest thing to the real SSHOW experience. Playback depends on the viewer's browser and device, so GPU effects, video codecs, and fonts may render slightly differently from one browser to another.
Video
Renders scenes and transitions frame by frame to a video file. You choose the resolution and frame rate; higher settings take longer and produce larger files. Because it's a fixed recording the result looks identical everywhere, but motion is locked to the frame rate you pick.
SVG
Crisp, infinitely scalable vector output for a single scene, object, or selection. Pure vector shapes, strokes, and text export cleanly; raster images, GPU effects, and some advanced fills are embedded as images or simplified, since SVG can't reproduce them natively.

The native .sshow file

The .sshow file is a compact archive holding everything about your project.

  • It preserves every scene, object, variable, font, and motion setting exactly.
  • Open it back in SSHOW to keep editing — nothing is flattened or lost.

Tip Always keep the .sshow file. Flat exports like PDF or video can't be turned back into an editable project.

Choosing what to export

Most formats let you export everything or just part of your project.

  • Export the whole project, or pick specific scenes for a partial document.
  • SVG can target a single scene, one object, or just your current selection.

Note Video and presentation exports use the same transitions you see in Play mode, so the result matches your preview.

Output may vary

SSHOW is in beta, and export is evolving quickly. Each format has different capabilities, so the same project can look slightly different depending on where and how it's opened. A few things to expect:

  • Environment — fonts, browsers, operating systems, and devices render text, color, and effects with small differences. What you see in the editor is the reference.
  • Format limits — flat formats like PDF, PPTX, and SVG can't reproduce motion, interactivity, or every GPU effect, so those parts are approximated, rasterized, or dropped.
  • Fonts & text — if a font can't be embedded or isn't available in the target app, the closest substitute is used, which can shift line breaks and spacing.
  • Advanced effects — heavy blurs, glass, dynamic fills, and blend modes may be flattened to an image to stay compatible across formats.

Note Treat an export as a faithful snapshot, not a pixel-perfect guarantee. As SSHOW leaves beta, format fidelity will keep improving — for anything critical, preview the actual export before sharing it, and keep the .sshow file as your source of truth.