Interaction

Interaction Coming soon

Triggers and actions that make your scenes respond to clicks, hovers, and more. In active development.

Coming soon

Interaction is announced but not yet available. Here's what's coming.

Today, SSHOW plays scenes in sequence. Interaction will let your audience drive the experience — tapping a button to jump to a scene, hovering to reveal detail, or branching based on a choice. The foundation is in place; the editor controls are being built.

What's planned

The interaction model is built from three pieces that fit together.

Triggers Events that start something — click, tap, hover, drag, or a point in the timeline.
Actions Responses to a trigger — go to a scene, play or pause, animate an object, open a link.
Logic Conditions and branches so the same project can respond differently based on what the viewer does.

Want early access?

We're shaping interaction with input from real projects. Tell us what you'd build and we'll keep you posted.

Share your use case