Today, SSHOW plays scenes in sequence. Interaction will let your audience drive the experience — tapping a button to jump to a scene, hovering to reveal detail, or branching based on a choice. The foundation is in place; the editor controls are being built.
What's planned
The interaction model is built from three pieces that fit together.
Triggers
Events that start something — click, tap, hover, drag, or a point in the timeline.
Actions
Responses to a trigger — go to a scene, play or pause, animate an object, open a link.
Logic
Conditions and branches so the same project can respond differently based on what the viewer does.
Want early access?
We're shaping interaction with input from real projects. Tell us what you'd build and we'll keep you posted.
Share your use case